Geek in the City

Mixing pop culture news, reviews, and socially biting commentary with mildly amusing entertainment.

Issue 153 – Blackpower & Rum – Xbox & BSG Rage – Super Crooks & Gamestorm – Xenomorph A-Go-Go

Greetings Programs. What an issue. First, Dan Clark tells tales of weaponry in the wilds of Oregon and we learn the pain of Rum Nose. Then, what starts as a simple video game conversation blows up into full blown geek rage as Aaron and Kielen square off against Dan and Scott over Battlestar Galactica. Next, a review of Mark Millar’s Super Crooks and a preview of Gamestorm 14. Finally, an epic break-down of Ridley Scott’s Prometheus trailer. All that and drinking Dan! Geek in the City Radio comes to you live every Wednesday night on the Funemployment Radio Network. Thanks for listening.

Download Issue 153 HERE

Category: Blog, PODCASTS
  • Bryant Burnette says:

    I don’t understand people who hate the BSG finale. As far as I’m concerned, it’s not only a perfectly fitting finale to the series, but it’s one of the best series finales ever.

    I agree with you about the Lost finale, though. The entire last season of that show was a big letdown to me. A terrible concept, and a poor end to an otherwise awesome show.

    March 24, 2012 at 4:37 am
  • Tony Colombo says:

    Aaron, I was hoping you could expand on your prior experience with the Northwest Vampire Camarilla LARP. As a player in that group since 1994, I was hoping you could refresh my memory on the event you so briefly described.

    Thanks! Keep up the great work!

    March 27, 2012 at 8:45 am
  • Aaron says:

    Wow, here I was telling you the best way to get a reply was to post a comment… And then I completely miss you comment! Sorry about that. It was Halloween 1998, I’d only been in Oregon for a little over a month. I was looking for something to do while some friends were visiting. Since we were all big White Wolf fans from high school, I thought it would be fun for us all to join the big Halloween event in Oregon City. I emailed the coordinator of the event over the next couple of days, got character approval that would fit this rather large ongoing story. The person I was emailing (sorry, I don’t remember the names at all anymore) was very nice and understood that while we’d never been in a large game (Susanville and all) everything should be cool, since we clearly knew the rules and etiquette.

    To put it mildly, we were less than welcome. I don’t mean our characters (we were playing Giovanni, I wouldn’t like us there either). I meant before the night got officially underway. It was very disappointing to have so many gamers be that rude and off-putting. So, once the game started, we decided to play “spoiler”. And, once we set events into motion, we were told by the Storyteller that most of what we had planned would crash years of Story.

    Now, to be honest, I don’t really know if what we did actually caused a bunch of “Final Deaths” for many of the players. In all honesty, I do ramp the story a bit for radio. But I’ve received more than more share of “stink eye” when I talk about playing a Giovanni in this big LARP event in the late 1990s. Sometimes I’ll even hear a “that was you?” from players.

    As a whole, I’ve never had a bad experience going into ongoing games (where new group members are invited to join). But something about that night just wasn’t cool.

    April 20, 2012 at 7:42 am

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